The Abhorsen Strife

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Previous Games
Sessions 1-3

Members of the party, unknown to each other yet, were traveling down the Pilgrims Path that leads from the capital of Gath to Koviar. The group noticed that the smallfolk of the countryside appeared to have left the area. Unbeknownst to them, the travellers on the road began to bunch together due to the otherworldly influence of abberents.

One of the travellers on the road was discovered to be covered in caked blood that had been concealed with mud and armed. Upon interrogation it was discovered that the bloody traveller was part of a local ring of bandits and he was planning on killing the other travellers whilst they slept. A halfling merchant implored the group to hang the man at the side of the road as a sign to warn off other bandits, which the party obliged.

The party then teamed up to investigate the den of bandits, though they found that the local militia was already present, mopping up the remains of the outlaw camp. Captain Faber led the expedition and informed the party of an weakness in the veil that was bringing abbrents into the area. As the ruling lord Duke Magrim Wistleback left with his military retinue and some levies to assist with an uprising of druids who worshiped a dark being from another plane. Due to this Lord Estermant Wistleback is left in charge of Koviar.

To avoid any embarrassments about his first time reigning as lord, he had the party hired in secret, at a higher rate than normal, to seal the veil. The party is partially held together as their pay for the sealing will be doled out over time as things are kept under wraps. The group sealed veil after finding out that, in secret, the leaders of the bandits were involved with bringing corpses to the weakness in the veil to rise up. They soon discovered that a small horde of zombies were taken my pole down down the Kingfisher river towards Lake Antiar and the city of Koviar.


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